I acquired her whilst an army of demons burned my character’s home village, presumably murdering everyone she ever cared about, and the tonal dissonance was so whiplash-inducing my immersion never really recovered. It’s exactly as creepy as it sounds.Īlso, one of them has a giant cup of tea on her head, and her abilities centered around buffing allies with “soothing tea” mid-combat. Looking over the journal of potential Astels you can get, it seems there are more options later on, but the Astels available to me at the start were all in the form of seven year old girls. Instead you’re just bombarded by an onslaught of corny dialogue and ridiculous fantasy names - and this is coming from a guy who willingly and happily reads a series where the name “Celephriandullias-Tildorangelor” is a central part of the story.Īs far as gameplay goes, the main selling feature of Astellia - and the source of its name - are the Astels, fey spirits you can collect and then summon to aid you in combat. There’s very little context for anything. There’s not really an effort to explain the setting to you, to develop any characters, or to give you any reason to become invested. I admire that the developers actually wanted to make story a priority, but they’ve mistaken more story for better story. To start with, the tutorial is about 90% cutscenes and 10% gameplay, or at least it feels that way. I won’t say it’s as bad, but Astellia reminds me of Trinium Wars in that it feels less like a real game and more like a parody of bad MMO tropes. Astellia isn’t a game that’s really been on my radar, but the Massively OP staff were given a number of keys to the beta, and I’m always up try a new MMO, so I decided to check it out.
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